By Paul B. Thompson, Tonya C. Cook
Whereas the Elven Exiles fight for survival within the far away state of Khur, the elves closing in Qualinesti face persecution, enslavement, and extermination. Amid nice ache and unrelieved evil, a insurgent leader--masked, nameless, and with unusual powers--appears, decided to cleanse the land of invaders.
Meanwhile, Kerianseray, the Lioness, Kagonesti basic and spouse of Speaker Gilthas, unearths herself magically transported from definite demise in Khur to both dire straits in her former place of origin. As Gilthas leads the elves around the trackless desolate tract looking for a brand new domestic, the Lioness fights ruthless slavers and crosses paths with the mysterious masked progressive of Qualinesti.
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Extra resources for Alliances (Elven Exiles Series, Book 2)
Are also not transparent. Thus, this spell won’t let you look through castle walls. Duration: 30 seconds. Cost: 2 per 10 yards of depth to cast; the same to maintain. Prerequisite: Shape Earth. Item: Any. Energy cost to create: 400. Entombment Regular; Resisted by HT The subject is instantly swallowed up by the earth. He remains in suspended animation (as per p. 50), in a tiny circular chamber 50 feet underground, until rescued by tunneling or the reverse of this spell. A mage who casts Entombment on himself may elect to stay awake, but this is unwise unless he also knows Earth to Air!
Energy cost to create: 500. Frostbite Regular; Resisted by HT Lowers the temperatures in the body tissues of the subject, causing damage or death. Affects the whole victim if cast from a distance; if cast by Mage’s Touch, damage is limited to the part touched. Armor does not protect. Duration: Damage is permanent until healed. Cost: 1 per die of damage done, up to 3. Time to cast: 3 seconds. Prerequisites: Frost, Freeze. Item: Wand or staff. Usable only by a mage; must touch victim. Cost to create: 700 energy.
Time to cast: 3 seconds. Prerequisites: Frost, Freeze. Item: Wand or staff. Usable only by a mage; must touch victim. Cost to create: 700 energy. $500 spell materials, $500 blue gem. Geyser (VH) Area This spell will cause a geyser of scalding-hot water to gush forth from the ground. It creates a hole equal to its radius, as set by the caster. All those within the geyser suffer 3 dice of damage. They are automatically pushed out of the area of effect. and must make a DX-5 roll to stay afoot! Two seconds after the geyser starts, the water will begin to fall back as spray.
Alliances (Elven Exiles Series, Book 2) by Paul B. Thompson, Tonya C. Cook