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Additional resources for 49 explosive games for the ZX-81
THE CITY includes instructions in the program which precedes the main game. To complete the Adventure, you must say the password so your contact can hear it. You don't know who the contact is, although there are not many possibilities. In the second Adventure, TROLL, you must try and escape from the Troll's lair. He's very mean and will let you escape only over his dead body. Therefore, you have to kill him to win. In both programs, as in most Adventure games, you enter your commands as two—word phrases (verbs and nouns) such as GO WEST or DROP AXE.
_ L. ,ÿ.. ) TO 120 IF R$= 'î_=E"' OR =;$= 'TRKE" TH EN GO TO 200t,F* I20 IF fy $= DRO:=... ": VERIFYGO TO VERIFY"": 12E0 IF R$=-SR " THEN GO TO ;^2iO 1300 1300 PRINT " I DON'T ^^^UNL4 ER5TRNCr . " GO TO C 2000 IF E$=°,,, THEN INPUT IivY-. i'r-iRT .. '' LINE 5$: GO TO 200° 0 2002 IF LEN 6$>13 THEN PRINT `? ) =LOC; THEN LET 0(Z)=0: =O: LET O5=05+1: PRINT -OK. ":GO TO t:. 2410 IF E$ < TRR -`N" AND E%$ < F `Tl=tX THEN PRINT "I OH . . 00 < 3 RN 24P0 D L. ,THEN GO TO 2490 2430 IF B$= T RX1" çsNi:? r..
37 PRINT : LET N=P: LET S=NOT RETURN PKET . -(T IUN . L ICEï-iAN SEE r GO TO ^ ^-•L^^1C^ ^ r^E.. -' 44 PRINT "P: POLICEMAN TFtKEFr £,: H AT I HI=; I_JE COLLECTED RND RETURE•-? STRTION. " LET 5=P. " E• = 2_^t:: RETURN 50 LET E=P: LET 51 PRINT '" CRN SEE TWO DOOR'S , ONE TO THE WEST, ONE TO THE 5=-? UPULT ENTRRNCE Iç, T UTH. `? ": LET N=P: RETURN 57 PRINT -' . M NOW STANDING IN THE FOYER L FR LARGE HOTEL. _: LT. 1 E . O ENTER THE KE't-PRCdEL CODE. THEN: E FIRE 9 BUTTONS IN FRONT OF 70 ME. -. 55 PRINT ' WALL :--?
49 explosive games for the ZX-81